|
02.11
Engineering for Reparability: Designing for the Greater Good?
By John
R. Platt
These days, it seems like more
and more products are designed to be replaced
rather than repaired. This planned obsolescence
has many factors behind it, but it is always
necessary? Can product engineers design devices
so they can be fixed instead of throw away?
Should they strive to do that more often than
not? How would designing reparable devices
benefit not just the consumer, but also the
engineer and the manufacturer? Some of the
answers might not be what you expect.
Why Some Devices Aren't
Reparable
"There are a lot of classic
reasons why some things aren't reparable," says
Steve Erickson, a certified professional
logistician and senior technical specialist with
the non-profit government consulting group, LMI.
"When you're in a consumer market for cell
phones or an iPad, and you've got an 18-month
product cycle, it's hard to justify building
much reparability more than a way to change the
battery."
In addition, some products are
more reliable if they cannot be repaired.
"Opening things breaks them," says Erickson. "It
can create malfunctions, danger for the user, or
product liability issues."
Some repair simply costs too
much. "Repair of electronic systems," says
professor Peter Sandborn of the Center for
Advanced Life Cycle Engineering at the
University of Maryland, "comes down to cost: is
it cheaper to replace or repair? Integrated
circuits are not reparable. Electronic boards
are reparable, but in order to repair one must
test, diagnose, perform the repair, and then
test again. This is not generally cost-effective
unless you have significant value wrapped up in
the board."
Erickson agrees. "For a lot of
consumer devices, places that specialize in
repair are going to say it's not worth the labor
to replace certain components."
Beyond that, small, easily
replaceable devices like cell phones aren't
really the product that most companies are
selling. Instead, they're selling services based
on the existence of the cell phone. "They've
commoditized the product," says Erickson. "They
could repair a cell phone, but instead they want
to sell you a two-year contract. The phone is
free as long as the cash flow is otherwise
provided."
Finally, small commodities sold
in rapidly evolving technologies (like smart
phones and laptops) are more likely to be thrown
away or replaced "because the next model has
better capabilities," Erickson points out.
What Reparability Offers
But designing a product that is
supposed to last, or which can at least last
longer than the intended product cycle, provides
numerous benefits. For one thing, un-reparable
products are not eco-friendly. Selling reparable
devices can lessen the amount of material that
ends up in landfills, says Pamela Waterman,
founder of Engineering Ink Editorial Services,
who also points out that new avenues of
employment could be created by designing
reparable devices. "The potential to provide
jobs for newly trained repair people is
phenomenal," says Waterman.
Designing a product that can be
repaired also opens up new revenue streams. "The
customers we work with, which are the avionics
and military folks, have traditionally been very
repair oriented," says professor Sandborn. "For
them, the systems they are dealing with are
expensive so they are reluctant to throw them
away. As a result, these organizations have
evolved to derive a significant portion of their
income from performing maintenance." In fact,
says Sandborn, "maintenance is the largest
profit center for many of the major avionics and
military system manufacturers."
A product that can be repaired
also has a much longer lifespan, even if it
changes hands (or locations) three or four times
over the years. "A five-year-old laptop might
end up in Uganda," says Kyle Wiens, CEO of
iFixit.com, a company founded to repair Apple
devices that has expanded to offer components
and free online repair manuals for all manner of
devices.
Wiens points to iFixit's "Self-Repair
Manifesto" for several additional benefits
of reparability, including keeping costs down,
the ability to learn while repairing, pride of
ownership, and inspiring creativity.
Reparability Benefits
Manufacturers
Devices that can be repaired are
also easier to manufacture, as well as to
service, says Wiens. "Look at the iPhone 4. It's
far more reparable than the first iPhone," which
he says featured several glue-together
components that made repair difficult, if not
impossible. As a result, Apple had to replace
far more phones than the expected, which proved
to be quite costly.
"Companies are incentivized to
make devices that are easy to repair, and that
means they are easier to assemble," says Wiens.
"This reduces their manufacturing costs and
their warrantee costs." In Apple's case, this
makes it easier for Apple's agents in the field,
the fabled Apple Geniuses, to do their jobs when
a broken device comes into an Apple store.
Reparable devices are more
likely to be standardized, which can reduce
manufacturers' or operators' costs. "UPS now
runs trucks that have 30-year operating lives,"
says Erickson. They can also create good will
among consumers. "When you have similar products
or components being used across multiple items,
the consumer wants it, because they don't want
multiple repair processes," he says.
Moving Toward Reparability
So how do you go about making a
device that can be repaired? Sometimes it
involves making a business case for
reparability, says Erickson. "If the product
cycle runs faster than the repair time," it
might not be something the average engineering
has control over, he says.
It could also mean talking to
your marketing team early in the product design
process, says Erickson. A reparable device could
have benefits for the consumer, which could give
a product extra selling points and an edge over
the competition.
There are several important
design considerations to make early on,
including the ergonomics of repair. Erickson
says companies like Boeing pay a lot of
attention to the reparability of their products,
asking questions like what position does an
engineer or mechanic need to physically be in
while working on a component, or what special
tools might be required for a job.
Wiens says that requiring
special or unique tools can be a major problem
for consumers. The new iPhone 4, he says,
contains a special security screw that may or
may not be protected under patent so only Apple
personnel can open the device. "Our solution was
to create a special screwdriver that's
compatible enough so there's not a patent
infringement issue," he says.
Wiens also recommends the
Maker's Bill of Rights, published by Make
magazine, which strongly suggests making design
choices like building easy-to-open cases, using
screws instead of glues, and including
schematics and manuals with products when they
are sold.
Are reparable devices always
possible or preferable? Probably not. But
consumers can be frustrated when their purchases
do not last as long as they should, and keeping
the customer happy is always a good design
choice.

John R. Platt is a frequent contributor to
Today's Engineer, as well as IEEE's The
Institute, Scientific American,
Mother Nature Network and other publications.
Comments may be submitted to
todaysengineer@ieee.org.
|