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02.11
Usability
to the Rescue
By Donald Christiansen
I was surprised recently when I
came across a reference to the usability
profession. Somehow I had not been aware that
such a profession existed.
However, a little research
revealed that the Usability Professionals’
Association was founded in 1991 and now has 2,500
members in 11 countries. Usability, as defined
by the UPA, is “the degree to which
something—software, hardware, or anything
else—is easy to use and a good fit for the
people who use it . . . It is whether a product
is efficient, effective, and satisfying for
those who use it.”
This is what most of us who ever
designed anything hope for, and most companies
expect these positive outcomes for any new
product they market. Unfortunately, the ubiquity
of the computer along with the rapid pace of
development of sophisticated software
applications does not readily guarantee such
ideal results.
In reviewing the objectives of
usability professionals, I was reminded of a
recent survey of some 4,500 computer users, in
which they were asked to rate their satisfaction
with their own computer in three categories: (1)
useful, (2) easy to use, and (3) enjoyable to
use. Among users of four major computer brands,
ratings ranged from 58 to 66 percent. Apple’s
rating was 80 percent. Not much for marketers to
seize upon for use as promotional endorsements.
Here, I thought, is an opportunity for the
usability folks to roll up their sleeves and get
to work.
Further underscoring the
requirement for better user-centered designs is
the increasing need for tech support for
computer products, along with its often less
than satisfactory execution. Online complaints
from disheartened computer users when seeking
technical support abound. “I’ll never buy a
computer from that company again” is not an
unusual conclusion.
The Way It Was
In simpler days it seemed
sufficient to call in the technical writers at
the conclusion of a new product development.
With help from the application engineers, they
would produce a spec sheet along with advice to
the customer on how to safely fire it up, use
and maintain it. This constituted the typical
instruction manual. Of course, they grew thicker
with product complexity, and multiple
applications of a product compounded the
problem. Ideally, say their makers, today’s
computer-embedded products should explain
themselves, obviating the need for any written
instructions beyond an explanation of how to
plug them in. Unfortunately, when this has been
tried, the programmed instructions are often
beyond the comprehension of the bewildered
customer.
How Usability Should Work
What is needed from the
usability professional seems to be a fusion of
the customer’s expectations, the human-factors
engineer’s sensibilities, and the technical
writer’s ability to communicate with the
customer at his level of comprehension. A major
objective is to identify user-centered factors
and encourage usability testing at the design
stage and its continuance through product
development, refinement and deployment.
Appropriately, the usability professional’s
background is likely to be in human-factor
psychology, human-computer interaction, or
technical communications.
Challenges to User
Friendliness
Traditional hindrances to the
steps needed in user-centered design include the
usual time-to-market pressures, plus developers’
fear of alerting competitors through customer
involvement at too early a stage. (Typically the
first exposure of a new product to customers is
the beta test, in which it is made available to
a select few customers for use and evaluation.
Prior to that all testing is normally done in
house and is termed alpha testing. In certain
cases, a particular customer may be invited to
participate in the developer’s in-house
testing.) Then there’s the belief of many
high-tech players that ultimately the best way
to test the usability of a product is to put it
on the market and see what happens. Who knows?
Aside from finding faults its developers were
unaware of, the customers might adapt it to uses
that the developers never envisioned!
There are numerous cases of
post-deployment redesign for improved usability.
In one example, Ford dealers encountered serious
problems with an accounting system the Ford
Motor Company had designed specifically for
them. As a result of dealer feedback, the
company redesigned some 90 percent of the system
and obviated the need for further calls for help
from the dealers. In still another case,
Microsoft revised the design of the print-merge
function of its Word for Windows application
when its customers were spending up to 45
minutes or more to get a satisfactory response
from the company’s tech support.
Is it beyond our expectations
that computer-based products could be so
reliable and user friendly that the tech support
function would no longer be needed? Displaced
tech support personnel might then find more
creative employment as usability professionals.
I am not sure at which critical
junctures today’s usability pros can enter the
challenging design-development fray, or to what
extent they can impact conventional design
procedures. But I cheer them on and hope for
their successes.
Resources
For more on the Usability
Professionals’ Association
Official website:
www.usabilityprofessionals.org
User Experience Magazine
(print quarterly)
Journal of Usability
Studies (online quarterly)
www.usabilityprofessionals.org/upa_publications/jus/
jus_home.html
For more on user-centered
design
-
International Standard ISO
13407
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Norman, D.A., and S.W.
Draper, User-Centered System Design: New
Perspectives on
-
Human Computer
Interaction, Erlbaum Associates,
Hillsdale, NJ, 1986.
-
Chapanis, A., The
Chapanis Chronicles: 50 Years of Human
Factor Research,
-
Education, and Design,
Aegean, 1999.
-
Christiansen, D.,
Black-on-Black Design,
http://www.todaysengineer.org/2004/Jun/backscatter.asp
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Bias, R.G., and Mayhew, D.J.
(Eds.), Cost-Justifying Usability,
Academic Press, 1994.
-
Kitsuse, A., “Why Aren’t
Computers . . .,” Across the Board,
Oct. 1991.
-
Landauer, T., The Trouble
with Computers, MIT Press, 1995.
-
Reed, S., “Who Defines
Usability? You Do!,” PC Computing,
Dec. 1992.

Donald Christiansen
is the former editor and publisher of
IEEE Spectrum and an independent
publishing consultant. He is a Fellow of the
IEEE. He can be reached at
donchristiansen@ieee.org.
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