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08.11
Making Stuff
By Donald Christiansen
Today’s young engineers are
probably tired of hearing how mid-20th-century
engineers grew up making things from discarded
parts they found in the dump or at the
neighbor’s curb. The veteran engineers say that
those creative hobbies helped lead them to
successful engineering careers. I have written
about this phenomenon a few times over the
years, sometimes noting how my dad and I would
spend Saturday mornings picking through the bins
of “Radio Row” in downtown Manhattan to gather
parts for our respective projects—including
home-built radio receivers, amplifiers, and
telegraph equipment. Today’s kids, I said, don’t
get to experiment with crystal sets, Tesla
coils, resistors, “condensers,” vacuum tubes, or
transistors. They don’t get to build stuff from
kits. They don’t even get to create anything
from Lincoln Logs or Erector sets, I said. (I
have since been proven wrong on the latter, an
admission I hope to elaborate on in a future
column.)
Good News
So I was pleasantly surprised to
learn that what is appropriately termed the
“maker movement” is gaining momentum. It is
exemplified by programs like Design Squad, in
which 5th- to 8th-graders
are challenged to design and build something
from scratch, and the FIRST Robotics
Competition; in which high-school students are
given six weeks to build a robot from a common
kit of parts.
An apparently more free-wheeling
design and make-it program is the Maker Faire,
the first of which was held in San Mateo,
Calif., in 2006. It attracted some 65,000
attendees. The brainstorm of Dale Dougherty, the
founder of Make magazine, a quarterly
devoted to projects built by do-it-yourselfers,
the Maker Faire features exhibits, workshops,
and competitions. The fairs have been held
annually since 2008. In 2011, at least eight of
them are scheduled for cities in the United
States, Canada, and the United Kingdom. Both
teams and individuals are invited to
participate. Among the areas suggested by its
organizers for exploration are electronics,
electronic vehicles, radios, robotics, vintage
computers, biotech and chemistry projects, game
systems, and unusual tools or machines.
In June 2011, the PBS Newshour
reviewed some of the current contest entries,
including a see-saw that pumps water, a
surveillance drone, a giant electric talking
giraffe, and a rolling cupcake. A team
consisting of a father and his two sons (ages 12
and 17) were attempting to improve on a
fire-breathing dragon they built a year ago,
adding a “superhero suit brimming with lights,
wired for sound, and complete with an arm
cannon.”
Dougherty, when asked by the PBS
interviewer whether kids today find themselves
in a “Don’t try this at home” culture, responded
with a resounding yes, adding that kids are
disengaged. Their tendency, he said, is to watch
something, read about it, play a video, or “just
do it digitally.” He sees “making” as a gateway
to engineering and science, noting that when he
asks engineers and scientists what fascinated
them as kids, a typical response is that they
delighted in taking things apart.
The PBS commentator noted that
the maker movement may be taking root in
schools, helping fill the void that was left
when shop classes vanished a generation ago. In
one case, a high-school science teacher at
Lighthouse Community Charter School in Oakland,
Calif., created a class in which students design
and build projects for the Maker Faire.
Tom Kalil of the U.S. Office of
Science and Technology Policy noted that the
maker movement could play an important role in
helping meet the Administration’s goal of
getting more youngsters excited about science,
technology, engineering and math.
Fun, But . . .
Nearly all students interviewed
about their experiences with a Maker Faire
project emphasized the fun aspect. But when one
was asked whether it made her more interested in
studying science her answer was no. “It’s a lot
different. This is fun science, and that’s
boring science . . .” she said. Her reaction
might be good news to Maker Faire’s Dougherty,
but a wake-up call to science and math
instructors who teach “from the ground up,”
emphasizing only the fundamentals of physics and
math, with little or no connection to the real
world. The maker movement introduces a “top
down” element based on physically realizable
projects. When the two are merged, the
likelihood of fostering a stronger base of
future engineers and scientists is enhanced.
Resources
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Design Squad:
http://www.intel.com/education/designsquad/
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FIRST (For Inspiration and
Recognition of Science and Technology):
usfirst.org
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Bascomb, N., The New Cool,
Crown Publishers, 2011 (The account of how
one high-school team put together a
prize-winning entry in the FIRST Robotics
Competition).
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Maker Faire website.
http://makerfaire.com
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“Can DIY Movement Fix a
Crisis in U.S. Science Education?,” PBS
Newshour, air date June 29, 2011.
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Make magazine:
makezine.com
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Turner, J., DIY
Essentials, IEEE Spectrum, Aug. 2011.
Scheduled Maker Faires
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Brighton, U.K., Brighton
Dome Foyer and Bar, Sept. 3, 2011.
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New York Hall of Science,
Flushing Meadows, Corona Park, Queens, N.Y.,
Sept. 17, 2011. (Entry form at
http://makerfaire.com/newyork/2011/entry/
)

Christiansen is the former
editor and publisher of IEEE Spectrum and
an independent publishing consultant. He is a
Fellow of the IEEE. You can write to him at
donchristiansen@ieee.org.
Comments may be submitted to
todaysengineer@ieee.org.
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