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04.11
The Quiet War on Innovation
By David Pietrocola
In January, President Obama
proclaimed in his
State of the Union address, “In America,
innovation doesn't just change our lives. It is
how we make our living.” The Obama
administration has highlighted a multitude of
technological advancements that defined our past
and are writing our future. But tucked away from
the front pages and presidential speeches, a
legal battle of sorts is being waged against
innovation, however unintended it may be. Its
outcomes have affected — and will continue to
impact — digital media, technology and what one
may legally do with them.
At issue here is Washington’s
decision to protect old business models at the
expense of the very innovations and innovators
they continue to praise. Take, for example, the
recent case of George Hotz, a 21-year-old
hobbyist who published code to reverse engineer
the Sony PlayStation 3 (PS3) in order to install
and run the Linux operating system. The thing
is, when Hotz and millions of gamers and
institutions purchased the PS3 after its release
in 2006, installing Linux or any other operating
system was completely permitted and even
encouraged. In fact, the United States Air Force
boasted the ability to build an inexpensive
supercomputer by clustering 1,760 PS3 consoles
and taking advantage of its phenomenal
processing speed. But Sony killed the feature
last year with a mandatory firmware upgrade,
citing concerns the feature could facilitate the
playing of pirated and homebrew games. The
change may not affect the cluster directly as it
is not hooked into the PlayStation Network
service, but any necessary console replacements
may prove problematic.
For anyone unfamiliar with
copyright and fair use history, this is the same
Sony Corporation that successfully defended the
fair use rights of its customers in the landmark
1984 Supreme Court decision that established
precedent for fair use. In that ruling, Sony
argued its Betamax recorder was capable of
substantial non-infringing uses and the Court
voted 5-4 to uphold that argument, thus creating
a stable legal environment that ushered in
today’s consumer electronics.
However, today, Sony is a
significant content producer and its priorities
have shifted. Under the
Digital Millennium Copyright Act’s (DCMA)
anti-circumvention provisions, Sony has sued
Hotz in the most recent of its attempts to
prevent hobbyists from modifying and expanding
the features of Sony devices. At the time of
writing, a federal judge had granted Sony access
to inspect Hotz’s hard drive, as well as access
to all visitor log information to his website,
YouTube videos and Twitter account.
Washington continues to side
with the powerful lobbying groups of the
Recording Industry Association of America (RIAA)
and Motion Picture Association of America (MPAA).
Retired five-term Senator Chris Dodd (D-Conn.)
recently became president of the MPAA at a
whopping $1.5 million salary. Additionally, the
Obama administration continues to appoint former
RIAA attorneys to the Department of Justice and
applauds trade agreements, like the proposed
Anti-Counterfeiting Trade Agreement (ACTA),
without one mention of fair use rights for
consumers.
The particularly disturbing
issue since the DMCA was signed into law in 1998
is that content providers and their lobbying
groups have a significantly stronger position
now than they have had at any point in the
century-old battle between the existing content
business model and the transformative
technologies that threaten them. Consider sheet
music vs. piano rolls, cable television
providers vs. broadcast television providers,
the film industry vs. Betamax/VCR — the
government sided with technology and unforeseen
benefits, and revolutionized an industry time
and time again. With unprecedented bipartisan
lobbying muscle, the DMCA and recent court
rulings, content providers (old business models)
have the legal system working in their favor,
and most technology companies have resigned
themselves to signing partnership agreements or
foregoing potentially controversial devices or
features.
Despite these setbacks,
engineers and hobbyists are trying to make their
voices heard. In an online plea to help fund his
legal defense against Sony, Hotz raised all he
needed in just 18 hours. He has cited his
defense will stand up for the hobbyists with a
right to do what they please with devices and
media they lawfully purchase. In the
March 2011 issue of IEEE Spectrum,
Robert W. Lucky — a successful innovator in his
own right — reminisced about the days when
engineers could regularly tinker with gadgets
around the home: devices could be opened up,
fixed, modified and learned from.
“I’m an engineer and yearn to
tinker with these closed boxes,” Lucky wrote in
his article. “It’s what I grew up doing.”
As a young engineer, I have
heard similar statements from dozens of
experienced and successful engineers. Steve
Wozniak, the co-founder of Apple and designer of
the Apple I, described his childhood experiences
building ham radios in his autobiography iWoz.
Countless engineers pursued careers in the
profession because they
became hooked on tinkering and modifying the
analog radios and televisions of old.
Today, tinkering with commercial
consumer devices is much more difficult, and it
is hardly encouraged. Aside from the
complexities introduced by advanced digital
technologies and Digital Rights Management (DRM),
the legal protections the DMCA grants them act
as a final deterrent to even the cleverest of
hobbyists — like Hotz. Hotz should be celebrated
for his technical expertise in a society
woefully lacking in the push for new engineers
and scientists it will need to successfully
compete in the coming decades.
Microsoft launched the Kinect
Xbox peripheral in November. Since that time it
has sold 10 million units and set a Guinness
World Record for fastest-selling consumer
device. While it is impossible to say how these
Kinects are being used, it is clear that
thousands of buyers, this writer included, are
using the combined RGB and depth sensor for
hobbyist projects ranging from autonomous
robotics to novel human-computer interfaces. The
$150 price tag makes the sensor a potential game
changer in the field of robotics, where
comparable sensor performance previously
required expensive stereoscopic cameras or laser
range finders. Microsoft’s decision to forego
any DRM on the device’s USB interface not only
saved a few hours work for the hobbyist
community to crack it, but kept the DMCA legal
battle at bay (it should be noted, however, that
Microsoft has used DRM and the DMCA to stifle
hobbyists with respect to the Xbox).
Having the ability to tinker and
modify purchased products fosters innovation in
countless ways. At time of writing, Microsoft
is readying its own software development kit to
allow PC users to play with the Kinect. Sony and
the Obama administration should take some notes.
Further Reading:
An overview of the DMCA as it
pertains to engineers:
http://www.todaysengineer.org/2008/Sep/copyright.asp
A discussion of Sony’s history
attacking modifications to PlayStation and Aibo:
http://blog.makezine.com/archive/2011/02/sonys-war-on-makers-hackers-and-innovators.html
Electronic Frontier Foundation’s
report, “Unintended Consequences: Twelve Years
under the DMCA”:
http://www.eff.org/wp/unintended-consequences-under-dmca

David Pietrocola is a
corresponding member of the
IEEE-USA Intellectual Property Committee.
As a 2007
IEEE WISE intern, he
researched the negative effects of
the Digital Millennium Copyright Act and the
Grokster decision on innovation in the digital
media and consumer electronics industries. David
received his bachelor’s degree in electrical
engineering from Trinity College, in Hartford,
Conn., and master’s degree in systems
engineering from the University of Pennsylvania.
Opinions expressed are the
author's.
Comments may be submitted to
todaysengineer@ieee.org.
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