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04.11
Electronic and
Computer Music
By Nathan Brewer, IEEE History Center
Computers play an integral part in today’s music
industry. From recording and production to
composition, many of today’s popular artists use
computers in their work. While it may evoke
images of high-tech and sophisticated machinery,
computer music and electronic music are not
recent phenomena; electronic music has been
produced for over a century, and music has been
made using computers since before the era of
rock and roll. While the widespread use of
computers in recording and production may have
only gained favor within the mainstream industry
in the past 30 years, the genre has a very rich
and deep history.
Electro-acoustic instrumentation
dates back to the mid 18th century
with the Denis d'or (1753) and the Clavecin
électrique (1759). The Denis d’or is known only
through written accounts, but diagrams from the
Clavecin électrique survive. The Clavecin
électrique employs a globe generator which
charges a pair of bells hanging from iron bars,
and a musician can press a key which will
oscillate a clapper between the bells, producing
a certain note. These instruments were developed
almost a century before the phonautograph
(1857), the earliest known device for sound
recording.

Clavecin électrique
Elisha Gray’s acoustic telegraph
(1875) is widely considered to be the first
synthesizer. Other electronic instruments would
soon follow; the
Telharmonium, developed by
Thaddeus Cahill between 1892 and 1914, was
one of the first to be used for live
performances. The instrument was used for
playing live in a music hall and its music would
be broadcast over telephone lines. However, its
enormous size (over 200 tons and 60 feet in
length) and tendency to cause crosstalk on its
telephone broadcasts ultimately caused the
instrument to fall out of favor. Other early
electronic instruments such as the
Audion Piano (1915), the
Theremin (1920), the Croix Sonore (1926),
and the
Hammond Organ (1934) proved to be more
successful. These instruments led to new
approaches to sound and music composition that
was previously not possible with traditional
instruments.
"Sketch of a New Esthetic of
Music," published in 1907 by Ferruccio Busoni,
was one of the most influential papers in the
development of electronic music. It discussed
several approaches to music now made possible,
including microtuning, which is the use of
scales based on increments smaller than
semitones. Futurist Luigi Russolo’s "The Art of
Noises" also took an avant-garde approach,
valuing noises such as roars, whistling and
buzzing. In 1914, the first concert to perform Russolo’s
manifesto featuring his Intonarumori, acoustical noise
instruments, was so ill received that it caused
a riot. These ideas and approaches to music
later influenced electronic avant-garde
composers such as Pierre Schaeffer, Edgard
Varèse, John Cage, Pierre Henry, George Antheil
and Karlheinz Stockhausen.

Luigi Russolo’s
Intonarumori
The advent of the computer
furthered the possibilities of electronic music
composition. The first computer used for playing
music was the CSIR Mk1, developed in Sydney in
the late 1940s by the Council for Scientific and
Industrial Research. Built and designed by
Trevor Pearcy and Maston Beard and programmed by
Geoffrey Hill, the CSIR Mk1 publicly played
"Colonel Bogey" in 1951. Later renamed the CSIRAC in 1955, the machine was programmed to
accept a punched paper data tape in standard
music notation. No recordings of the CSIRAC
exist, and the first known recorded computer
generated music was a medley of "God Save the
King," "Baa Baa Black Sheep" and "In the Mood"
played by the Ferranti Mark 1 at the end of
1951.
Hired by
Bell Labs in 1954,
Max Mathews is widely considered to be one
of the founding fathers of computer music.
Mathews wrote MUSIC-I, which was the first
program to produce digital audio through use of
an IBM 704 computer; the CSIRAC and Ferranti
only produced analog audio. With
John Chowning, Mathews helped set up a
computer music program using the Stanford
Artificial Intelligence Laboratory’s computer
system in 1964. Chowning would later develop the
FM synthesis algorithm in 1967, and founded the
Center for Computer Research and Musical
Acoustics in 1975. The Center for Computer
Research and Musical Acoustics would later
employ John Pierce, a long time employee of Bell
Labs, who contributed pioneering work to digital
speech synthesis.

CSIRAC, Photo Courtesy
John O’Neill
Early computers used for music
could not process data fast enough to play in
real time, but could be used to generate scores.
One of the first composers to utilize computers
was Iannis Xenakis. Xenakis, along with
Dennis Gabor, was one of the first people to
work with granular synthesis, and wrote programs
in FORTRAN, which would generate scores to be
played by traditional instruments. Due to the
focus on using mathematical models such as set
theory and stochastic processes in music, these
experimental scores required a great deal of
mathematical precision. These calculations were
made much simpler by the use of computing.
Another composer who worked with mathematically
abstract compositions was Gottfried Michael
Koenig. Koenig wrote the programs Project 1
(1964), Project 2 (1966) and SSP (1971) which
used algorithmic composition to transform the
calculations of various mathematical equations
into music.

Xenakis’ "Metástasis"
Academic interest in computer
music increased in the 1970s with the
International Computer Music Conference, first
held in 1974, and Computer Music Journal,
started in 1977. These allowed for the
publication of scholarly papers dealing with the
musical theory in computing and various aspects
relating to digital audio. Early topics in these
publications include discussions of software and
hardware for digital synthesizers, signal
processing languages and editors, interviews
with composers, computer music scores and
various products of interest. Both the Computer
Music Journal and the International Computer
Music Conference are active today and are the
leading academic sources for the field.
With the introduction of the
personal computer in the 1970s, computer music
became something that was affordable to
hobbyists and amateurs. Many of the early
personal computers and game systems such as the
Atari and Commodore 64 came with sound chips,
and the Commodore 64’s MOS Technology SID (Sound
Integrated Device) designed by Robert Yannes was
a programmable chip that was widely used in the
production of video game music. Music writing
software such as Chris Hülsbeck’s "Soundmonitor"
(1986) and Karsten Obarski’s "Ultimate
Soundtracker" (1987) allowed for further ease in
composing music on the computer. Several techno
artists of the early 90s such as Nebula II and
Urban Shakedown and were among the first to
utilize this software for commercially released
music.
The use of 1980s software and
hardware in electronic music saw a resurgence of
popularity in the early 2000s through the use of
Game Boys by artists like Bit Shifter who
creates music reminiscent of vintage video
games. Other more experimental artists such as
Baseck and Rokhausen employ the use of video
game systems in conjunction with other devices
to create, manipulate and construct
non-conventional sounds and noise.

Screenshot of Soundtracker
Spanning every genre from rock
and roll and R&B to techno, noise and
avant-garde classical, computers play an
essential part in the production of today’s
music. Nearly all of today’s music is recorded,
mastered and pressed digitally, and music
composed solely on and by computers is now more
common than ever; vocal autotuning and
synthesized accompaniment play a huge role in
today’s mainstream music industry. As the
computer music genre turns sixty years old,
processing power steadily increases. With the
increasing online availability of software and
resources for musicians and fans alike, the
genre’s next sixty years will surely be as
vibrant and interesting as its first sixty.

Nathan Brewer is
Global History Network Administrator and
Librarian at the IEEE History Center at the IEEE
History Center at Rutgers University in New
Brunswick, N.J. Visit the IEEE History Center's
Web page at:
www.ieee.org/organizations/history_center.
Comments may be submitted to
todaysengineer@ieee.org.
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