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06.10
The Making of Football's Yellow
First-and-Ten Line
By John Vardalas,
Ph.D., Outreach Historian, IEEE History Center
What would televised football be
without the yellow “First and Ten” line? This
graphic enhancement provides the viewer at home
with an immediate visual appreciation of where
the offense has to take the ball to make another
first-down. For the spectators in the football
stadium watching the game, there is no yellow
line on the field. No matter where it’s placed,
for the television audience, the yellow line
appears to be an integral part of the playing
field like any of the white yardage lines. When
players fall on the yellow line their bodies
cover it. Today, football fans at home rarely
question how this yellow line appears on their
television screens. To a whole generation of
young television viewers, the yellow
“First-and-Ten” line is as natural to the game
as the green color of the football field.
In 1997, when ESPN first aired
the First-and-Ten Yellow Line, amazement and
wonder were the universal reactions to this new
broadcasting technology. Sports journalists were
baffled. How was this line put on the field?
All sorts of fanciful speculation filled the air
after the first broadcast of the First-and-Ten
Yellow line. “Is there a guy running out there
with a vacuum and chalk?” “Could it be done with
laser beams?” The actual details of the
innovation were as incredible as the
speculation. Sophisticated modeling based on
precise measurements, ingenious real-time image
processing, and a truck load of workstations
made the First-and-Ten Yellow Line look as
natural to the game as the turf itself. Behind
it all was a small start-up company whose
technical team was composed of an aeronautical
engineer, mathematician, broadcast engineer,
software engineer and a couple of electrical
engineers. The new company was Sportvision and
its president was an IEEE member.
The story of the First-and-Ten
in NFL football starts with an NHL hockey story.
In 1996, a team of engineers at Rupert Murdoch’s
NewsCorp had pioneered a system that tracked a
hockey puck and highlighted the puck’s motion,
in real-time, during the live broadcast of NHL
games. Officially, the puck tracking system was
called FoxTrax, but the popular name became
“Glow Puck.” First aired in the 1996 NHL
All-Star Game, FoxTrax was developed for the Fox
Sports Network, which was part of the NewsCorp
media empire. The story of FoxTrax can be found
in the September 2009 issue of Today’s
Engineer. Exhilarated by their success, the
engineering team behind the Glow Puck wanted to
develop other sports broadcasting applications
for Fox Sports. But with a downturn in
NewsCorp’s business, such opportunities were not
forthcoming. So with Murdoch’s blessings, the
engineering team behind the Glow Puck left
NewsCorp to start Sportvision, with Stan Honey
as the president. In return for exclusive
licensing rights to prior patents, NewsCorp
obtained an equity share in Sportvision. Once
NewsCorp was onboard, finding other investors
proved relatively easy.
Sportvision now faced the
challenge of coming up with a first product. The
first effort was Air FX. The idea was to enhance
the “color commentary” in NBA basketball by
providing a graphical system that tracked,
measured and displayed the players’ jumping
abilities. But Air FX did not have the network
appeal that Sportvision had hoped for. While
work on Air FX was still ongoing, another
product idea started to crystallize: to make the
first-down line in football visible to
television viewers. Adding graphical enhancement
to video streams was not new to football. John
Madden, a well know football commentator, had
popularized the use of the “telestrator” in
televised games. The telestrator allowed one to
superimpose free-hand sketches on a video image.
While useful in analyzing replays, telestrator
sketches could not be used during the actual
televised play because they obscured parts of
the underlying video image. The Sportvision idea
for a first-down line was radically different
from the telestrator technology. Could a
first-and-ten line be superimposed continuously
on the broadcast image so that, wherever the
line was place, it would look like a natural
part of the field itself? The goal was to
enhance the viewing experience without
detracting the viewers’ attention away from the
flow of the game.
The idea was very attractive,
but there was one very imposing technical
obstacle. Could the “keying” problem be solved?
“Keying”, or more correctly, “chroma keying”
was, and still is, the standard technique used
in broadcast applications like weather forecasts
where the meteorologist stands in front of large
map. In reality, the meteorologist is in the
studio standing in front of blue (sometimes
green) screen. The map is superimposed on the
blue screen by a simple rule: replace all the
blue with the corresponding map image but do not
replace any color that is not blue, i.e. the
meteorologist. For this technique to work well,
the meteorologist’s wardrobe has to be carefully
chosen so as to not be confused with the blue
color of the background screen. Proper studio
lighting also guarantees the effectiveness of
chroma keying. Keying thus works well in the
very controlled environment of the studio.
Keying for a First-and-Ten line would be in the
uncontrollable environment of a large football
field with considerable variability in the
background colors: wet & dry grass, natural turf
artificial grass, mud and dirt, variable
lighting, sunlight and shade, and even snow. The
great color variety of team uniforms also raised
issues. Could they be easily picked out from
various colors in field environment? There were
serious doubts within Sportvision. Could the
available processing power, at the time, be able
to sample the pixels in time to figure out when
to draw or not draw the First-and-Ten line?
J.R. Gloudemans provided the
proof-of-concept that the keying problem could
be solved. Gloudemans, who had worked for
Shoreline Studios, joined Sportvision very soon
after its creation. While working on the Air FX
project, he heard that others within the company
were brainstorming the “First-and-Ten line”
idea. The chroma-keying challenge immediately
piqued Gloudemans’s interest. He convinced his
immediate superior, Marv White, to let him work
on the problem quietly, under the company radar.
Neither he nor White told the others in the
company that he was experimenting with chroma
keying and not working on Air FX. He took a
video clip from football game and started to
examine the keying problem within various color
spaces. Gloudemans discovered that YCbCr[i]
was the best set of color spaces for keying in
the First-and-Ten line. After a couple of weeks
of experimenting, Gloudemans had shown that they
keying problem could be solved with the
available processing technology. There would
still be a lot of refinement work to do on the
keying technology, but the door was now open to
develop the First-and-Ten line.
Sportvision took the idea to the
Jed Drake at ESPN. As head of Event Production,
Drake is responsible for all events that ESPN
televises outside the studio, which is
essentially all the live sporting events. The
idea intrigued Drake. Before ESPN could enter
into any agreement with Sportvision, the NFL had
to approve the idea. After seeing a demo tape,
NFL executives enthusiastically endorsed the
idea but with one caveat. The First-and-Ten line
could not be shown during replays. NFL officials
did not want this technology being used in any
way to second-guess the referees. With the NFL
on board, ESPN negotiated a one-year exclusive
with Sport Vision for the 1997 football season.
For Drake it was a big gamble. He could not be
sure how the viewing audience and sports writers
would react. Would they accuse ESPN of ruining
the game?
After ESPN signed the contract,
Sportvision now had to design and produce a
system that was reliable enough to be inserted
into an ESPN live broadcast. A lot of hard
engineering work was still needed. Once the
proof-of-concept was shown, Gloudemans
redesigned the keying component from the ground
up to handle every possible lighting and color
environment on the field in real time. The
keying component of the system ensured that the
color of the First-and-Ten appeared to be part
of the field. But sophisticated modeling and
calibrations of the cameras and playing field
were still needed to make the line appear to be
a natural part of the field.
Camera lenses introduce subtle
distortion as you go to the edges of the field
of view. So the white yardage lines are not
really straight. If the First-and-Ten line
graphic were imposed on the video image as an
exact straight line, the human eye would catch
the discrepancy with the white yardage line.
So, the First-and-Ten line had to be distorted
to match the white lines. The adjustment became
even more complex because a television camera
lens’s distortion changes as a function of zoom
and focus. As it zooms and focuses the lens
elements move. A TV lens will go from 10 percent
pincushion to 10 percent barrel all the way back
to 10 percent pincushion. The lens had to be
retrofitted with sensors to measure the movement
of the lens. Tables were created to convert
sensor data to line distortion data. The shape
of the field’s surface also had to be accurately
modeled in order to bend the First-and-Ten line
to compensate for the surface shape. In rainy
areas, fields had various dome shapes to help
run-off and drainage. In dry areas, the surfaces
of fields were flatter. All these surfaces had
to be precisely surveyed by laser techniques.
The insertion the First-and-Ten line into the
video image also had to take into account the
continually changing perspective of each camera.
The exact position of each camera in
three-dimensional space,
which was fixed, had to be measured. Sensors
were also put on the camera to measure pan, tilt
and zoom. All the cameras had to be
“synchronized” to ensure that computer knew, at
any given instant, which specific camera was
on-air before it inserted the First-and-Ten
line. All this processing had to happen in
real-time. The Sportvision team had to push the
available computational power to the limit. A
separate truck, filled with workstations and
image processing hardware, would accompany the
regular broadcast truck.
Jed Drake was responsible for
the actual color of the line. Originally, for
technical simplicity, Sportvision was using
reddish-orange for the color of the
First-and-Ten. But Drake wasn’t happy with it.
One day, he sat down with Gloudemans and they
started to experiment with different colors.
Drake would say “a bit more towards gold, a
little bit more towards green,” and Gloudemans
would make the changes. Finally Drake zeroed in
on the color that he liked — the yellow color
that is still used today.
The First-and-Ten line went live
for the 1997 Fall football season. The
following year, ESPN won an Emmy in Sports
Broadcasting for the First-and-Ten.
More technical information on
the First-and-Ten Line can be found in
Method and Apparatus for Adding a Graphic
Indication of a First Down to a Live Video of a
Football Game, U.S. Patent #6,141,060
filed on 5 March 1999, issued on 31 October
2000. You can read this patent on the IEEE
Global History Network,
http://www.ieeeghn.org. In the coming months
ahead, the oral histories and first-hand
accounts of those from ESPN and Sportvision
involved in the making the First-and-Ten Line
story will also appear on the IEEE Global
History Network.
[i]
YCbCr is a family of color spaces used as a part of the color image pipeline in
video. Y is luminance component, Cb and Cr are the blue-difference and
red-difference chroma components. YCbCr is a way of encoding RGB information

John Vardalas, Ph.D., is outreach historian
at the IEEE History Center at Rutgers University
in New Brunswick, N.J. Visit the IEEE History
Center's Web page at:
www.ieee.org/organizations/history_center.
Comments may be submitted to
todaysengineer@ieee.org.
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