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09.09
Sports & Signal Processing
By Dr. John Vardalas, Outreach Historian, IEEE History
CenterSince the first televised
sporting event, broadcasters have used new
visualization technologies to enhance the
viewer’s experience of sporting events. The
first notable innovation was the instant replay.
Nearly 55 years ago, the Canadian Broadcasting
Corporation (CBC) first tested the idea of an
instant replay system. However, it was ABC’s
well known program Wide World of Sports
that first put the technology on the air. The
first time instant replay was applied to a
football game was in CBS’s broadcast of the 1963
Army-Navy game. In 1997, ESPN introduced
another big technological innovation in football
broadcasting: the “First-and-Ten Line.” In
addition to the white yardage lines on the
field, the viewer also sees a simple line that
stretches the entire width of the field. Also
called the “Yellow Line” because of its color,
this line indicates where the offense has to
reach to get the next first-down. As a result,
the line constantly keeps shifting up and down
the field as the game progresses.
The striking feature of this
line is that, at every moment, it appears to the
viewer as if it were literally painted on the
field. Very sophisticated technological
innovation, developed by a Silicon Valley based
company called Sportvision, was needed to pull
off this illusion. Sports fans can be very
critical of changes made to their time-honored
ways of viewing a sport, but the Yellow Line was
well received from the moment it was introduced.
In fact, it has become an integral part of the
game. For most viewers, it is hard to imagine
that there was a time when televised football
did not have this line “painted” on the field.
Not all innovations in sports
broadcasting have met with the same warm
reception as instant replay and the Yellow line,
however. In fact, the Yellow Line actually has
its roots in an innovation that was every bit as
much a technical triumph, but was considered by
many an aesthetic failure.
Having just won the broadcast
rights to professional ice hockey in 1995, Fox was eager to break out of the
traditional television market for the sport,
which was small compared to football, baseball
and basketball. Most Americans knew little
about ice hockey. Fox’s challenge was to make
the game understandable and easier to follow. A
hockey puck, which is quite small and travels at
extremely high speeds, can be almost impossible
to follow, even by the most attentive
spectators. Experienced fans do not need to
follow the puck at every instant because they
understand the overall flow of the game and the
positioning of players on the ice. David Hill,
the head of Fox Sports, believed that if the
viewer could easily follow the puck, the game
would seem less confusing to newcomers, and
hence become more appealing to a broader
audience. Hill asked Stan Honey, the Executive
VP of Technology for News Corporation, which
owned Fox and Fox Sports, if it would be
possible to make the puck easy to follow on the
television screen. Honey, an electrical
engineer, alumnus of SRI International (formerly
the Stanford Research Institute), and a member
of IEEE, replied it could be done for about $2
million.
Hill pitched the idea to Rupert
Murdoch, the CEO and Chairman of News
Corporation. Without hesitation, Murdoch agreed
to the project. Honey quickly put together a
team, including several recruits from SRI
International. Rick Cavallaro was the project
manager. Jerry Gepner, VP of Production for Fox
Sports, also joined the team.
The goal was to make the puck
visible by color enhancing it. In the final
product, a blue glow was superimposed on the
puck as it moved over the ice. When the puck
went airborne, the trajectory would be displayed
as blue streak. If the puck went over a certain
speed, the streak would turn red for dramatic
effect. To implement this enhancement required
3-D tracking technology as sophisticated as any
advanced military system. New technology was
also needed to match the tracking data to the
image field produced by the television camera.
Special sensors to measure zoom, pan and tilt,
were designed and mounted in the cameras.
Additional sensors had to be placed throughout
the rafters of the hockey arena to guarantee a
precise fix in three-space and any instant in
time, regardless of the obstacles blocking the
puck on the ice. In the greatest technical
challenge, the transmitting electronics had to
be resistant to shocks, able to be “seen”
regardless of the pucks orientation and location
in space, have an adequate supply of power, …and
be small enough to fit into a puck! There was
one more critical constraint. As it moved around
the ice, bounced off the boards, and hit by the
hockey stick, the new puck had to behave like a
standard game puck.
Initially, the Fox team
experimented with a microwave- and
infrared-based tracking systems. Half way
through the project, the team committed to
infrared-based approach. To bring all this data
together in real-time, a truck load of
computational power was needed. Computational
performance of the day was pushed to the limits.
The already immense
technological challenge was made even more
difficult by a very tight deadline. Fox had made
the decision to have the system ready for the
National Hockey League All-Star Game in the late
January 1996. The
success of the system was never certain even up
to the week before the All-Star Game, in fabled
Boston Garden. Fox Sports’ marketing machine
further ratcheted up pressure on the design team
with an over-the-top television advertising
campaign promising a “revolutionary”
technological breakthrough for the All-Star
Game. The tension was palpable as the All-Star
festivities started. To everyone’s immense
relief, it the system performed well.

Assembly of digital infrared electronics to make
an official NHL game puck.
Power source, which would sit in the middle of
the electronics, not shown.
Courtesy of Rick Cavallaro, Sportvision
Despite this marvelous technical
achievement, die-hard fans were very critical.
Placing a glow over the puck was seen as a
sacrilege. A real hockey fan did not need such
enhancements, they argued. The game was being
ruined in the name of greater market share. As
it turned out, the “glowing puck” became one of
those things that people love to hate…which
turns out to be not all bad. Fox loved the
controversy. As callers tied up the switchboards
on sports talk shows lambasting Fox, the
publicity turned out to be worth far more than
the $2 million it cost to develop the system.
Ratings, in fact, shot up. Use of the
puck-tracking technology was discontinued a few
years later, when Fox lost its contract to
televise the sport, and the glowing puck was
never revived.
It left a lasting legacy,
however. The engineers involved in this hockey
story went on to form Sportvision, where they
developed not just the Yellow Line, but number
of Emmy award-winning innovations in sports
broadcasting technology that have enhanced the
viewer experience. In the coming months, many
of the people who participated in the
development of the broadcast innovations
mentioned in this article will be contributing
their first-hand accounts to the IEEE Global
History Network (http://www.ieeeghn.org).
Both ESPN and Fox have been gracious enough to
give the IEEE Global History Network permission
to include broadcast and advertising footage
related to the hockey puck and the first-down
yellow line stories.

John Vardalas, Ph.D., is
outreach historian at the IEEE History Center at
Rutgers University in New Brunswick, N.J. Visit
the IEEE History Center's Web page at:
www.ieee.org/organizations/history_center.
Comments may be
submitted to
todaysengineer@ieee.org.
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