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09.08

Why Should Engineers Be Concerned About Copyright Law?

By David Pietrocola

Intellectual property is rarely on the minds of today’s young engineers — but it should be. Some may be familiar with patents, which grant an exclusive monopoly to the patent holder for a period of 20 years, but fewer are familiar with copyrights. A copyright grants exclusive rights for a maximum of 95 years for corporate authorship or the life of the author, plus 70 years. Copyrights can be registered with the government for almost any creation: a book, painting, music recording, movie or doodle you drew on a napkin this morning. While roughly a million patented works will enter the public domain in the next 20 years, zero works that were published with a copyright notice after 1963 will do the same. This makes it difficult to promote “the progress of science and useful arts” — which is why the founding fathers introduced copyright and patent rights into the Constitution in the first place.

Copyright wasn’t a major concern for engineers until digital became the standard, and President Clinton signed into law the Digital Millennium Copyright Act (DMCA) in 1998. Copyright law of the twentieth century is supposed to protect works in order to encourage artists to innovate and create. A writer can publish a single work and reap the benefits for the rest of his or her life, plus 70 more years for the estate (Harper Lee’s only book, To Kill a Mockingbird, should come to mind). The concern stems from “orphan works” — copyrighted works where the copyright owner is difficult or impossible to identify or contact. Couple these orphan works with the fact that all copyrighted works enjoy a monopoly period at least five times longer than that of patents, and we are left with very few copyrighted works that appear in the public domain. While engineers have developed many new technologies and tools, there is little free and legal content created after World War I that can be worked with beyond the bounds of fair use. Mash-ups, remixes, and content across multiple devices and media all walk a fine line in terms of legality.

What about all the music you download legally? Or the movies you download or rip from the DVDs you purchased? Storage device prices have plummeted, and people are moving rapidly toward a world of streaming content across multiple portable and home devices. Children of Generation Y and younger assume media literacy includes being able to express themselves on everything from food to music to political figures through mash-ups posted on sites like YouTube, where they can be viewed by thousands of people across the world.

Consumers do have rights to copy works they purchase — called fair use rights — but the fair use doctrine is tinged with grey areas and fuzzy definitions that usually require a court’s backing for each particular new “use.” More importantly, the original intent of fair use seems to have translated poorly to our digital world. It exists in a mangled, barely recognizable form on a landscape of technical and legal barriers that prevent users from actually applying their fair use rights on a digital copy they “own.” These technical barriers are known most commonly as digital rights management (DRM), and they have been legally protected for 10 years by the DMCA.

DRM is designed to extend physical user barriers in a digital world that knows no such limits. DRM enables content owners to control how their protected works are used, and to enforce payment for the privilege of that use. Every DRM that has entered the marketplace has been cracked, sometimes within hours of release. Once a protection scheme has been defeated, others can follow suit with far less effort — and often with far less technical competence. To compensate for this fundamental flaw, content owners successfully persuaded Congress to include language in the DMCA’s Section 1201 that makes illegal the circumvention of technological protection measures (TPM). Not surprisingly, the DMCA — Section 1201 in particular — has emerged as a top intellectual property concern for engineers and technology users alike.

The DMCA marks a shift in the century-old legal tug of war between the established content owner interests and a new innovation or interest group that disrupts a healthy revenue stream. Piano roll manufacturers (recording industry) vs. sheet music publishers; cable television providers vs. movie studios and broadcasters; and the all-important Sony Betamax vs. movie studios. In each of these major courtroom confrontations, the courts ruled in favor of a technological advancement over stubborn and powerful old-business interests. Ironically enough, each of these milestones in media technology led to new and bigger revenue streams for content owners than they were originally complaining about losing. IEEE members likely appreciate the Supreme Court’s 5-4 decision in the 1984 Betamax vs. Universal case, because it expanded the interpretation of fair use, and offered protection for technology manufacturers — a decision that paved the way for the digital media explosion we have witnessed during the past 20 years. In other words, the Betamax decision afforded a favorable legal environment for computer and consumer electronics manufacturers to produce PCs, laptops, DVD players, mp3 players and digital video recorders without the worry of being sued for contributory copyright infringement allegations.

However, the DMCA and subsequent court cases, such as MGM vs. Grokster (2005), have punched holes in the Betamax defense and, in some cases, rendered it completely irrelevant. Under the DMCA, content owners can instead go after circumvention of TPMs rather than copyright infringement (legal protection granted by Betamax). From a user's perspective, Section 1201 establishes a distinction between copy and access controls in order to preserve pre-established fair use rights. Today's DRMs are set up so that use follows access — but access to and the distribution of the tools to circumvent it are, for all intents and purposes, illegal (except for specific circumstances that have been made exempt by one of the Copyright Office’s triennial rulings, but still outlaw tool distribution).

Most content available today is under copyright, and content owners have finally claimed an upper hand over technology companies in the legal system. The final piece in this puzzle is the advantage this affords content owners when striking partnerships with IEEE members and their companies. For a simple example, consider the DVD and the Content Scramble System (CSS), the DRM that protects it. The CSS is, from an encryption-strength perspective, very weak at protecting DVD content and its crack was highly publicized in 1999. It relies on a secret key to ensure that only authorized devices can unlock the content, and that key is only available to paying, license-abiding members of the DVD-Copy Control Association (CCA). Any other attempt to access DVD content through circumvention of the CSS would be illegal under DMCA Section 1201(a). Thus, engineers must design products that strictly adhere to the CCA license’s litany of demands. This is just one example in a plethora of entertainment industry demands on technology companies and product design. The closed-development atmosphere that this has created in regard to DVD and other DRM-regulated media should also be noted.

Consider the uncertain legal climate in which technology companies and entrepreneurs find themselves, faced with lengthy copyright terms, few public domain works, anti-circumvention laws, the legal shift in favor of content owners. A few companies managed to stay clear of the DMCA and its legal uncertainties by targeting the decades-old analog hole, the unencrypted analog outputs still commonly found in most consumer electronics devices. Since the output is unencrypted, the devices looking to use the analog content avoid having to circumvent any protection measures. One of the most successful and recognizable products in this arena is Sling Media’s Slingbox, a $250 device that allows customers to “place-shift” their television feed, meaning watch it in different locations). But how long will it last?

Next year will mark the official switch to digital television in the United States and the sure death of the analog hole in electronics equipment. Why? Digital content sales are sky-rocketing as a multi-billion dollar business, with most of the increases to come in the form of digital television and movies. In order for computer and electronics manufacturers to sell their media-playing computers, televisions, DVRs and smart phones, they need to adhere to agreements from content owners. As corporations in business for profit, they will oblige and the analog hole will be replaced with protected bit streams like high-definition multimedia interface (HDMI). Fair use in a digital world with DMCA-protected, DRM-encoded, acronym-filled media, one can argue, is quickly disappearing.

This article provides just a brief introduction to the complicated issues surrounding copyright law, and the digital world that IEEE members have worked so hard to develop over the past decades. The current state of affairs rose out of rampant piracy fears — a situation that still very much exists — and has resulted in many sacrifices in innovation, fair use and even computer security research. By and large, digital copyright law has been a realm for lawyers and academics to pick apart the business conducted by the mammoth entertainment and electronics lobbies, but perhaps increased involvement from engineers can add a new dimension to discussions toward new copyright laws that respect fair use, foster innovation and promote the endless possibilities of digital media and technology.

Resources

For further discussion, sources, anecdotes and policy recommendations:

D. Pietrocola. “Thawing Digital Media: Legal Uncertainties and the Chilling Effect on Innovation.” Journal of Engineering and Public Policy, vol.11. Available www.wise-intern.org/journal/2007/DavidPietrocolaFinal.pdf.

For a detailed look at protection measures in the digital world:

T. Gillespie, Wired Shut, Cambridge, MA: MIT Press, 2007.

For a story on the drafting of the Digital Millennium Copyright Act:

J. Litman. Digital Copyright, Amherst, NY: Prometheus, 2001.

For a discussion on fair use, copyright and digital rights:

L. Lessig. Free Culture, New York, NY: Penguin, 2004. Available for download under the Creative Commons license, www.free-culture.cc/freecontent

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David Pietrocola is a doctoral student in the Department of Electrical and Systems Engineering at the University of Pennsylvania in Philadelphia, and is a research assistant at the Ackoff Center for Advancement of Systems Approaches. As a 2007 IEEE WISE intern, he researched the negative effects of the Digital Millennium Copyright Act and the Grokster decision on innovation in the digital media and consumer electronics industries. He received his BS in Electrical Engineering from Trinity College, in Hartford, Conn., in May, and is a corresponding member of the IEEE-USA Intellectual Property Committee. Comments may be submitted to todaysengineer@ieee.org.

Opinions expressed are the author's.


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