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08.08
Ready or
Not,
U.S. Schoolchildren Join the Copyright Debate
By Sourish Basu
“There are at least 18 million
adult songlifters in the United States,” says
Music Rules!, an educational module about
copyright sponsored by the Recording Industry
Association of America (RIAA). Developed by
Young Minds Inspired (YMI) for elementary- and
middle-school classrooms, the module explains
that songlifters are people who take
songs without paying for them — such as illegal
music downloaders on peer-to-peer networks.
Besides using public information campaigns and
punitive measures to curb songlifting, the music
industry has also focused on the next generation
of potential songlifters: elementary- and
middle-school students.
Such educational initiatives are
part of the content industry’s efforts to raise
awareness about copyright and intellectual
property. “We want everybody to have an
understanding of what intellectual property is,
and more importantly, why we have
intellectual property and not just what it is,”
says Joshua Friedlander, RIAA vice president of
research and strategic analysis. Such
understanding, the industries hope, will result
in fewer copyright infringements such as illegal
media downloads. The downloads, the content
industries argue, are seriously damaging their
business, which, by their own accounting,
constitutes more than 6 percent of U.S. Gross
Domestic Product.
While many intellectual property
experts are receptive to the idea and purpose of
copyright education, some of them fault the
available initiatives for their style and
content. Most campaigns from the content
industry — such as Music Rules! — deliver
some very unequivocal messages about copyright:
copyright infringement is legally identical to
theft, nothing free is ever legal and nothing
worthwhile is ever free, computer users play a
parasitic role on the copyright stage, and ‘fair
use’ of copyrighted material is only permitted
inside the classroom.
Such clear-cut right and wrong
messages at an age when children are developing
their moral compass, critics warn, could be
extremely successful in skewing their perception
of intellectual property. Coming from a teacher
in the classroom, these messages could seem like
fixed points of law instead of part of the
copyright debate. More importantly, they say,
these campaigns are trying to change the very
terms of future debate on copyright by speaking
to the future generation.
The black-and-white messages in
these campaigns are typically delivered from a
moral high ground of respect and fairness to the
creator of an artistic work, the legal
equivalence of copyright infringement to petty
theft, and the possible death of all creativity
in absence of copyright protection — illustrated
by very black-and-white, often touching,
stories.
Molly’s dad, a writer in
What’s the Diff?, a joint production of the
Motion Picture Association of America and Junior
Achievement (JA), can’t find a publisher because
his book has been leaked on the internet. A
single mom in Donny the Downloader,
produced by i-Safe and the American Society of
Composers, Authors and Publishers, “can’t even
afford to send her popular daughter to
cheerleading camp” because her employer, an
artist, can no longer pay her since illegal
downloads have cut his profits. Copyright
Awareness Week 2006, from the Copyright
Society of USA, suggests that sans copyright
protection, J.K. Rowling may never have written
her books, and the kids’ favorite wizard might
never have seen Hogwarts. And Michelle, a
songwriter from Donny the Downloader,
worries that “songs will go away” if people keep
downloading illegally.
A world without copyright
protection would not only be a world without
stories and songs, it would also be a world in
which Marco, a teenage aspiring singer, would
starve, his dreams unfulfilled. World
Intellectual Property Organization’s comic book,
Copyright, tells grade schoolers that
Marco — a character they can identify and
empathize with – can succeed within the present
industry structure only if everyone, including
themselves, respects present copyright laws.
The focus of these messages —
justice, fair play and the utility of copyright
protection — is very different from campaigns
aimed at college students, such as the Campus
Downloading program. That program highlights
the dangers of illegal downloading, such as
viruses, spywares and lawsuits from copyright
holders. This, Friedlander explains, is because
most college students are already familiar with
the concept of intellectual property and the
laws protecting it, so emphasizing the personal
consequences of copyright infringement is a far
more effective message for them.
A typical elementary schooler,
on the other hand, has no concept of copyright.
“It’s very tough to explain to somebody the
importance of copyright until they understand
the concept of intellectual property, which, if
you ask an eight-year-old straight up, they
don’t know,” observes Friedlander. So, most
grade-school curricula dwell on arguments of
morality, fairness, the significance of
intellectual property and the benefits of
copyright protection for creators. However,
while these arguments are appealing, they often
hide nuances of intellectual property rights
under blanket statements and
oversimplifications.
“You have to be awfully young,
awfully naïve or awfully both, to believe in
free anything,” columnist Leonard Pitts is
quoted as saying in What’s the Diff? “If
you haven’t paid for it, you’ve stolen it,” the
text summarizes later. Although usually true for
CDs and DVDs, the blanket notion of nothing
legal being free is not only misleading, but may
conflict with the children’s everyday
experiences too, thinks Wendy Seltzer, fellow at
the Berkman Center for Internet & Society at
Harvard Law School. “I hope most of them have
library cards, and recognize that they can go
into their public libraries and pull plenty of
useful and fun books off the shelves” without
paying for a look, she quips.
The other side of the coin,
namely the idea that nothing free is valuable,
is also there. "People value what they pay for,"
asserts Michelle in Donny the Downloader,
"it's not good for music to treat it like it's
free... like it's worthless." This implicit
association of price with worth is troublesome
to Tarleton Gillespie, author of Wired Shut:
Copyright and the Shape of Digital Culture.
Copyright "tries to manage the cultural value of
a work with its economic value," he explains,
and although present market models tell us that
a $50 stereo is better than a $10 stereo,
measuring the value of a creative effort by its
price, he warns, can often cause its "economic
value to distort its cultural value."
Although developers of these
programs argue that presenting the complex topic
of copyright to middle schoolers necessitates
some simplification, those are always towards
stronger copyrights, Gillespie notes. “We never
see fair use overstated,” he observes. Most
campaigns either omit or understate the doctrine
of fair use, which allows partial
reproduction of a work for scholarship, review,
criticism and parody. Fair use is only
permissible for schoolwork inside the classroom,
according to Join the © Team, from the
Entertainment Software Association and YMI, a
far cry from its codification in the
Copyright Act of 1976. And in 2004, even
vice president of JA Education Darrell Luzzo
admitted that their module What’s the Diff?
had understated fair use.
Most of these campaigns do not
distinguish between copyright infringement,
which is a civil offense, and property theft,
which is a criminal offense. Such campaigns
suggest that copyright violation is identical to
robbing the copyright holder, a notion that is
born, Seltzer explains, of considering payment
to the creator as the end-point of copyright.
The U.S. notion of copyright, on the other hand,
was created "to promote the progress of science
and useful arts by securing to authors and
inventors for a limited time the exclusive
rights" to their invention, she elaborates.
"Even payment to the artist was only incidental
to encouraging artists and authors to produce
new works and give them to the public," not the
reason for the existence of copyright.
Although a few campaigns include
classroom debates on copyright, they are
hopelessly pitched. One role-playing activity
from What's the Diff? pitches a computer
user against five characters from a movie set.
The five hardworking characters — which include
a singer and an actor, for example — contribute
positively to society and the creative arts.
Their professions are jeopardized by the
babbling, freeloading computer user’s illegal
downloads, Ironically, the computer user — the
parasitic media pirate — is the only one of the
six roles a middle schooler might realistically
assume in real life.
Partly in response to the
industry-supported campaigns — which have been
accused of dwelling too much on restrictions of
copyright and less so on consumers’ rights —
several public interest groups and governmental
bodies have come out with their own educational
material, such as Taking the Mystery out of
Copyright, from the Library of Congress.
School librarians can also take courses on
copyright from the American Library Association
to better interpret the industry-sponsored
modules they receive.
Experts on intellectual property
are divided on whether copyright as a separate
topic even needs to be introduced in grade
schools. Although teenagers are significant
consumers of intellectual property, that’s not
reason enough for a copyright course, says
Seltzer. “Schools don’t spend their time
teaching kids about speed limits, either,” she
adds. “When they get out on the road, they learn
how to obey the speed limit.” Similarly, putting
copyright in context, such as an incentive to
innovation in an economics class, could be much
more useful.
However, Friedlander argues that
while some of the educational materials do
present copyright as part of a broader lesson —
such as economics or physics — some of them are,
by design, open-ended. This is particularly
useful at the elementary school level, he notes,
because all subjects are typically taught by the
same teacher, and this open-ended structure
allows “the individual educator to decide where
[the lesson] would fit best for their students.”
Even if copyright were covered
as a separate topic in the classroom, it could
benefit from a balanced, yet simplified,
treatment, says Gillespie. There’s a business
part in getting music from a band to the
consumer, and money must flow through that part
to ensure that the band keeps creating music.
But that music belongs to the consumer, his
peers and his community too, he says, because if
no one built it into their lives, that music
wouldn’t exist either. The story of copyright is
the story of trying to nurture both these parts,
he explains, “and that story, I think, would
make sense to kids, and you could [tell it] at
whatever level of sophistication you needed to.”

Sourish Basu is a physics
Ph.D. student at Cornell University. Basu was
selected to be the 2007 IEEE-USA-sponsored AAAS
Science and Engineering Mass Media Fellow. He
spent the summer as a science reporter at
Scientific American. When he’s not poring
over equations, Sourish can usually to be found
biking, hiking, cooking or roaming around with
one of his cameras. Comments may be submitted to
todaysengineer@ieee.org.
Opinions expressed are the
author's.
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